stellaris best defense platform. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. stellaris best defense platform

 
 Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's videostellaris best defense platform  The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets

Ion cannons taking up 8 defense platform slots is just too much to be worth it. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. 2. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. In this video we will look at a variety of. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Not the best idea, even though it sounds really good. Ragdoll Apr 28, 2017 @ 9:49am. #1. They are very underpowered and not worth their expense. ago. Unfortunately, the original authors have not updated it for a long time. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Stellaris. 599. Shipyard starbase (usually only need 1). Obsolescence of defense platform. Stellaris version supported: v2. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. D. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. Yes, for the reasons you stated: they don't use up naval capacity. Something you might not know about defense platforms. 649 Jun 5, 2020; Add bookmark #14. Theutus Dec 9, 2021 @ 10:24am. . . Head canon is the station was so badly out of date that there was no choice but to rip it. Specialist_Growth_49 • 1 yr. Vote. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. System: Max systems, line computer, afterburners, and auxiliary fire control. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). 6+ rebalance), but the weakness to Flak has made it trickier to use. Outposts can be fitted with defense platforms. 4. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. 0 unless otherwise noted. The technologies required to unlock them are back. This page was last edited on 28 February 2018, at 06:00. 1000 and that should enable the functionality on all existing military stations. 36 thousand in effective health and 5. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. Generally, if you have venerable, or enduring and. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. 9 Meta Update] August 27, 2023. Thank you very much, I. So I figured, well, I know defense stations. This is why Escape is the best defense in the game, with 90% evasion being a middling second. I usually prioritize upkeep or fire rate. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Shield nullification let's you go full anti-armor. build ships. This page was last edited on 8 December 2022, at 22:04. Missiles are somewhat better against point defense, by dint. 3) and I can't seem to find where to retrofit defence platforms. . Destroyers aren’t remotely comparable. The only exception is the Starbase Cap. Build three defense platforms 2. The problem becomes even more severe when you consider defense platforms. So the only good/cheap/worth it way is basicly an exploit. Best. Observe the new “best” blueprint for the defense platform (note that it now has blue lasers) 4. . Second best is hangars. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. While having a constructor selected, click in space. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. There is also the fact that tech is too fast, and tech rushing too encouraged. Starbases have a free +X armour buff that scales based on their level, e. 2 then it would have silently reverted a change made in the 3. Last I heard, yes they do, CC wise at least. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. Hi, I'm just playing through my first game of Stellaris (2. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. ago. Intel automatically increases or decreases towards the intel cap for the target empire. Content is available under Attribution-ShareAlike 3. Admiralty Civic can also switch military Academy Building with Naval Academy which spawn Naval Officers, a more powerful version (removing that +10% fire rate for balance)Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). t2: 20% tracking 30% fire rate. Combined with the -20% Shields and -20% Sublight Speed and. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Discovery is a top first pick in most strategies. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. Thread starter Verx90; Start date Oct 10,. Stellaris Ship Design Guide 2023 [3. First priorities: Empire border starbases. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Except terminal egress, which gets 3 ion cannons and 4 L/L. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. My starbases: 2 gun/missile/hangar bays. Stellaris Game Director. Stellaris Real-time strategy Strategy video game Gaming. Jump to latest Follow Reply. Which is unfortunate. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Trickster is also pretty decent. and call it a day. And before anyone says: "That would make attacking hard!" That's literally the point. Build a platform 3. Available to: Corvettes, Frigates,. Defense platforms do have one niche use case. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. ChildishJack • 2 yr. Second best is hangars. Darvin3 • 3 yr. Tried a fresh new game to test. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. The best defense is an eternal one. Some amount of Shields, mostly Armor. ) Rare techs that specifically boosted. Bozidar Radulovic. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. eggzcaliber99 • 4 yr. Mid game. Defensive Platforms and Starbase Modules exist to be a deterrent. Paradox Staff. E. Wooden-Many-8509 • 1 min. It was stated by the devs that customization of the station loadout (station designer) is. . Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. On battleships, late in the game. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. Ion cannons are actually fully free and have no upkeep costs whatsoever. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Point-defense platforms are effective against hulls and shields, but they also have a limited range. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. #1. Destroyers counter corvettes. Ion Cannons are the best option against pure battleship fleets. (and I just realized, after all tehse years. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. Yes, for the reasons you stated: they don't use up naval capacity. Later game, carriers are solid because they can send missiles and. There's not really that much you need in terms of utility components. . While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. They have their own armor - which is weak 2. ago. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. Keep in mind that starbases fight way below their listed fleet power. Use arc emitters and kinetic battery. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. And all/most of the defense platforms get destroyed any time there's a fight, so its a decent amount of alloy and. 1 or 3. Bugs, Feedback and. The technologies required to unlock them are back. Defensive Platforms with hangers and crystal plating (cheap). That should normally get you to 2,5k-3k. They are accessible early on in the game and will also increase the amount of defense platforms. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Research Blue Lasers (thus making the initial red lasers obsolete) 3. In the base game defense platforms are expensive and somewhat underpowered. It became a completely done deal when alloys came out. It's the weapon size above L. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. NixBoxDone Sep 28, 2021 @ 5:56am. 6. t1: 15% tracking 25% fire rate. Let say the scourge appeared on one side of the galaxy. Check out my home page,. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. in general prioritize modules over platforms. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. but even when you win you can end up losing every single platform. It's the weapon size above L. Better park fleet. You need to zoom in closer when looking at all the planets in a system. Full loadout of gun batteries, build defensive platforms. though stuff like Hydroponics can have its uses, same with heritage sites. Ygolnac Dec 27, 2017 @ 6:55am. Stellaris. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Defense platforms and starbases are very strong in the early game, if used well. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. They are accessible early on in the game and will also increase the amount of defense platforms. ago. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Back in 1. Kinetic artillery and neutron launchers is a good mix. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Speculations on 3. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Thread starter TrotBot; Start date Feb 12, 2022;. Step 1: fill a solar system with then. Stellaris Defence Platform designs will be analysed to find out how well they perform. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. They are very underpowered and not worth their expense. Stronger defense platforms. 9. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. ago. However. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. On the plus side, if you don't lose your starbase, your defense platform investment is safe. ChildishJack • 2 yr. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. As others have said, putting up ftl block is a good tech. There are two basic types of defense platforms in Stellaris. You can build more star bases. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. It will be really good for static defense. Laser weapons are the other way around. Jump to latest Follow Reply. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Focusing on alloys (and minerals) is key. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Steps to reproduce the issue. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. * Starbase Defenses Extended 2. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. They have their own armor - which is weak 2. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. I'd go so far as to say ACs are a better defense than offense. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Auxiliary fire control on all platforms and a mix of shields and armor. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. By the time they reach enemy ships, most of combat is already over. Note the change in fleet power. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. Ships now better keep their distance from the enemies at maximum weapon range. just a list of ships, the platforms aren't listed. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. How to build defense platform ? :: Stellaris General Discussions. A defense platform has about 1. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. There's not really that much you need in terms of utility components. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. IMO they are never something to be blanket built only purpose built. The fleet will tank enemy firepower much. ago. Stellaris. Reduction in the upkeep for defense platforms. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. See full list on sidegamer. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. If you use the +50% Range Building, Targetting Uplink, those. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. I've actually used defense platforms as station shielding from heavy fire. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. early to mid game just stack as much hangars as you can. paradoxwikis. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. Every weapon and armor type in Stellaris has a direct hard counter. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Yup, defense platforms are kinda useless. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. 8. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Used on battleships, titans, and defence stations. 560. It can be great choke point and fleet breaker. 76 small weapon equivalents for a relative power of 7. Useful Stations was one of my favorite mod. Paradox Staff. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Used on battleships, titans, and defence stations. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. 1 day ago · Guarded by multiple powerful defense platforms. You can use your starbases early game by having at least some token fleet on it. I can't design the main station and pick what it uses beyond "adding two missile slots" -. Specialist_Growth_49 • 1 yr. So too does kinetic artillery. For maximum effect, put them in the middle of that system. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. #2. more point defense, less hangars. Some amount of Shields, mostly Armor. breakingdefense. If 3/4 of them are shield heavy, go anti shield. This is as it should be as they are really easy to hit because they can't evade so. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. Step 1: fill a solar system with then. #3. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. Scirocco16V. 1. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. So if your economy is tight, they are a great weapons to have. No more micro mangement replacing destroyed defense platforms. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Then look at fleet comp. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Go to system you want to build it in. The technologies required to unlock them are back. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. Games. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Full loadout of gun batteries, build defensive platforms. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Defense platforms and starbases are very strong in the early game, if used well. The best build would be anchorages and a fleet. Your fleet will. Per page: 15 30 50. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. Check out my home page,. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 0 unless otherwise noted. If you get both of these to a respectable level, Ion Cannons can become monsters. Compatible with Stellaris v2. I think it's Ancient Cache of Technologies that has the heavy platforms. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ). Content is available under Attribution-ShareAlike 3. Best defensive citadel has a crew quarters and a fleet parked. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Subscribe. Defense: Any 1-1 combo of armor and shields to maintain flexibility. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. It's nuts. They could even make their own defense section in the ship design. Let say the scourge appeared on one side of the galaxy. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. Honestly defense platforms will rarely stop attackers, AI or human. Starbase weapons. Once the order is given, the work on the starbase will begin. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. ago. 1. When did defensive platforms get so strong? In a recent game of unmodded 3. It gets meritocracy. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. If I set the crisis time period earlier, they. 1800 minerals. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. The influence price can fluctuate, which I will explain more about soon. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Go to system you want to build it in.